雅思托福英语全球网

 找回密码
 立即注册

QQ登录

只需一步,快速开始

查看: 64810|回复: 0

[国内外] 2018年5月12日大陆考区雅思A类笔试真题+答案+回忆

[复制链接]

6658

主题

1万

帖子

3万

积分

管理员

Rank: 9Rank: 9Rank: 9

积分
37896
发表于 2018-5-7 10:21:46 | 显示全部楼层 |阅读模式
2018年5月12日陆考区雅思A类笔试真题+答案+回忆请看最下面,
欢迎英国欧洲考区、北美考区等考生积极回忆在我们微信
504918228,ieltstofel3,ielts2013,QQ504918228,QQ26346059上面

2018年5月9日、10日、11日、12日国内外雅思口语真题蹲点回忆汇总请进入http://bbs.ieltstofelglobal.com/thread-238390-1-1.html
                        
互动咨询微信:504918228 或 ieltstofel3或 ielts2013或 公共微信:ieltstofel

网络授课:对于长期困扰和急于提高雅思成绩总分1-4分的全球各地烤鸭们,Edward 艾华师提供全球性网络一对一雅思专家型授课, 无数在国内外读语言/预科,硕士博士(需要4个7,4个8移民)的学员的心声:花8-10万,几十万甚至上百万在国外学英语,还不如上Edward的几次课,具体安排和说明请进入http://bbs.ieltstofelglobal.com/thread-33-1-1.html

雅思冲刺快速加分套餐系列1888元-2588元起:IPN资料+1对1辅导请进入

快速提高1到3分:IPN雅思考试题库答案-提供2018年5月6月7月8月9月至12月每一场雅思预测所有口语,写作,听力,阅读等题目详细原创答案范文,整理好的更新型听力和阅读预测机经等说明请进入http://bbs.ieltstofelglobal.com/thread-32-1-1.html或请加QQ26346059或QQ450784339;或公共微信号:ieltstofel 或个人微信:ielts2013,504918228咨询。

雅思公共微信平台1:ieltstofel----最新雅思考试题库,最新每一场预测及配套完整答案范文机经,快速提高总分1到3分,国内外最新每一场雅思口语笔试蹲点题目汇总,最新各种不同层次基础烤鸭雅思考试实用成功经验,雅思4个7,4个8高分实用复习备考经验

托福公共微信平台:tofelielts----最新托福考试题库,最新每一场托福预测及配套完整答案范文机经,快速提高托福20-60分,最新各种不同层次基础托福考试实用成功经验,托福100以上,110以上高分实用复习备考经验,国内外最新每一场托福口语笔试蹲点题目汇总,最新托福听说读写解题方法技巧和考试诀窍,最新托福考试信息资料


雅思成绩出炉!雅思成功之路-最新实用雅思4个8,雅思4个7高分成功经验分享http://bbs.ieltstofelglobal.com/forum-45-1.html


中国亚太,大陆地区、香港、澳门,台湾、阿联酋、迪拜、日本,韩国,泰国,以及新加坡,马来西亚、印度尼西亚等亚太地区等精准雅思A类G类真题预测机经汇总
2018年5月6月7月8月9月雅思a类g类真题预测答案范文机经http://bbs.ieltstofelglobal.com/thread-231231-1-1.html

雅思移民类G类考试真题预测答案范文机经总贴2018年5月6月7月8月9月(中国大陆雅思、亚太雅思、北美雅思,澳洲新西兰雅思、英国等欧洲雅思,非洲雅思、南美洲雅思)请进入http://bbs.ieltstofelglobal.com/thread-233644-1-1.html

澳洲新西兰(奥克兰,悉尼,墨尔本,堪培拉,布里斯班,阿德雷德)等亚太地区雅思预测机经2018年5月6月7月8月9月A类G类真题预测答案范文机经汇总http://bbs.ieltstofelglobal.com/thread-191939-1-1.html

加拿大、美国、墨西哥、格陵兰、巴拿马等国家-北美考区雅思预测机经2018年5月6月7月8月9月雅思A类G类真题预测答案范文机经汇总http://bbs.ieltstofelglobal.com/thread-215691-1-1.html

英国、法国、爱儿兰、德国、意大利、瑞典、挪威、芬兰、荷兰、丹麦、俄罗斯等欧洲考区雅思预测机经2018年5月6月7月8月9月A类G类真题预测答案范文机经汇总http://bbs.ieltstofelglobal.com/thread-190929-1-1.html

南美洲雅思考区真题预测答案:阿根廷、巴西、智利、哥伦比亚、委内瑞拉、圭亚那、苏里南、厄瓜多尔等南美洲考区雅思预测机经2018年5月6月7月8月9月A类G类真题预测答案范文机经汇总http://bbs.ieltstofelglobal.com/thread-232749-1-1.html

非洲雅思考区真题预测答案:南非、埃及、尼日利亚、阿尔及利亚、摩洛哥、赞比亚、科特迪瓦等非洲地区雅思预测机经2018年5月6月7月8月9月A类G类真题预测答案范文机经汇总http://bbs.ieltstofelglobal.com/thread-232741-1-1.html

中东地区雅思A类G类真题预测答案:沙特、伊朗、科威特、伊拉克、阿联酋、阿曼、卡塔尔、巴林、土耳其、以色列等中东雅思预测机经2018年5月6月7月8月9月雅思真题预测答案范文机经汇总请进入http://bbs.ieltstofelglobal.com/thread-236315-1-1.html  



2018年5月12日陆考区雅思A类笔试真题+答案+回忆
回忆1:
大陆 大作文是,艺术能不能提高生活水平,政府要不要花钱在艺术上
小作文 两个饼图 讲各部分用水量变化的
回忆2:
小作文是1997和2007悉尼水资源利用情况分布的饼图。大作文是政府该不该在艺术资源建设上花费。
回忆3:
阅读 computer games , art and architecture, theory of evolution and modern
回忆4:
阅读 网游,艺术和建筑,心理学或者自然法则在管理领域中的研究?
回忆5:
S1电话号码 2798多少忘记了,gardening builder、transport、evening、back、tools S2 F 男更衣室、gym 记得是在中间 pass thereception on the left、aerobic not the next one to thedance the last one in the corner、J climbing 、B女更衣室
回忆6:
小作文:饼图,讲各部分用水量变化。
大作文:Some people think that arts, (such as painting and music) does not directly improve people's life, so government should spend money on other areas. Do you agree or disagree?
回忆7:
阅读
Passage 1 computer games,电脑游戏 。刚开始什么类型游戏受欢迎,后来慢慢又是哪个类型的受欢迎。
Passage 2 architecture,艺术和建筑。什么时候建筑给艺术家提供灵感,艺术和建筑结合起来,记忆艺术家在建筑方面的事情,匹配题。
Passage 3 the theory of evolution and modern business,自然选择理论在商业管理中的一些应用。
回忆8:
听力
Section 1 Job application enquiry
1. Telephone number (home): 0218819/Diploma: Secondary school
2. Type of job wanted: builder
3. Proficient in language: certificate in English
4. No transport offered
5. Want to work only on bus route
6. Can work full-time in evenings
7. Previous jobs: painting
8. And hurt his back injuries
9. Gardening and can bring his own tools
10. Date for starting work: 15th October

Section 2 Burnside fitness centre
11. Locker room - G
12. Woman’s fitting room - J
13. Gym room - H
14. Man’s fitting room - F
15. Squash court - B
16. Fitness machines - build up overall strength
17. Mats exercises - help body flexibility
18. Cycling class - good for lower limbs
19. Aerobic class - increase heart health beat
20. Weight training - keep concentration

Section 3  新题 ,讲的是音乐课讨论
21.decision-making
22.shared interpretation
23.self-evaluation
24.historical
25.melody
26.bad memory
27.disappointing
28-30  待补充

Section 4 新题  讲的是病与神药
31. Lists
32. Sugar
33. Sculpture
34. Clean
35. Minerals
36. Resin/Metals
37. Honey 治疗 wounds
38. Symbols
39. flavor
40. 街补充
回忆9:
听力
SECTION 1  一男子应聘工作
答案(选项):
电话号码
English
builder
gardening
evening
transport
bus
walk
tools
15th October

Section2:健身俱乐部
参考答案:
11. Locker room - G
12. Woman’s fitting room - J
13. Gym room - H
14. Man’s fitting room - F
15. Squash court - B
16. Fitness machines - build up overall strength
17. Mats exercises - help body flexibility
18. Cycling class - good for lower limbs
19. Aerobic class - increase heart health beat
20. Weight training - keep concentration


Section3:两个学生关于17世纪音乐课的讨论(新题)
参考答案:
melody
bad memory
disappointing


Section 4: 埃及的一种病和草药(新题)
参考答案:
flavor
lists
sugar
sculptures
clean
symbols
metals
honey
minerals
回忆10:
阅读
Passage1: computer games  电子游戏的发展
Video Games Unexpected Benefits to Human Brain
A
James Paul Gee, professor of education at the University of WisconsinMadison,played his first video game years ago when his six-year-old son Sam was playingPajama Sam: No Need to Hide When Its Dark Outside. He wanted to play the game so he could support Sams problem solving. Though PajamaSam is not an educationalgame, it isreplete with the types of problems psychologists study when they study thinkingand learning. When he saw how well the game held Sams attention, he wondered what sortof beast a more mature video game might be.
B
Video  and  computer games,  like  many other  popular,  entertaining and addicting kids activities, are looked down upon by many parents as timewasters,and worse, parents thinkthat these games rot the brain. Violent videogames arereadily blamed by the media and some experts as the reason why someyouth becomeviolent or commit extreme anti-social behavior. Recent content analyses ofvideo games show that as many as 89% of games contain someviolent content, butthere is no form of aggressive content for 70% of popular games. Manyscientists and psychologists, like James Paul Gee, find thatvideo gamesactually have many benefits - the main one being making kids smart. Video gamesmay actually teach kids high-level thinking skills that they will need in the future.
C  
Video games change your brain,according to University of Wisconsinpsychologist Shawn Green. Videogames change the brains physical structure the same way as do learning to read, playingthe piano, or navigating using a map. Much like exercise can build muscle, thepowerful combination of concentration and rewarding surges of neurotransmitterslike dopamine, which strengthens neural circuits, can build the players brain.
D
Video games give your childs brain a real workout. In many video games, the skills required towin involve abstract and high level thinking. These skills are not even taughtat school. Some of the mental skills trained by video games include: followinginstructions, problem solving, logic, hand-eye coordination, fine motor andspatial skills. Research also suggests that people can learn iconic, spatial, and visual attention skills from video  games. There have  been  even studies with adults showing that experience withvideo games is related tobetter surgical skills. Jacob Benjamin, doctor fromBeth Israel Medical CenterNY, found a direct link between skill at video gaming and skill at keyhole orlaparoscopic surgery. Also, a reason given by experts as to why fighter pilotsof today are more skillful is that this generations pilots are being weaned on videogames.
E
The players learn to manage resources that are limited, and decide the bestuse of resources, the same way as in real life. In strategy games, forinstance, while developing a city, an unexpected surprise like an enemy mightemerge. Thisforces the player to be flexible and quickly change tactics.Sometimes the player does this almost every second of the game giving the braina real workout. According to researchers at the University of Rochester, led byDaphne Bavelier, a cognitive scientist, games simulating stressful events suchas those found in battle or action games could be a training tool for realworldsituations. The study suggests that playing action video games primes the brainto make quick decisions. Video games can be used to train soldiers andsurgeons, according to the study. Steven Johnson, author of Everything Bad isGood For You: How Todays Popular Culture, says gamers must deal with immediate problemswhile keeping their long-term goals on their horizon. Young gamers forcethemselves to read to get instructions, follow storylines of games, and getinformation from the game texts.
F  
James Paul Gee, professor of educationat the University of WisconsinMadison, says thatplaying a video game is similarto working through a science problem. Like students in a laboratory, gamersmust come up with a hypothesis. For example, players in some games constantlytry out combinations of weapons and powers to use to defeat an enemy. If onedoes not work, they change hypothesis and try the next one. Video games aregoal-driven experiences, says Gee, which are fundamental to learning. Also,using math skills is important to win in many games that involve quantitativeanalysis like managing resources. In higher levels of a game, players usuallyfail the first time around, but they keep on trying until they succeed and moveon to the next level.
G   
Many games are played online andinvolve cooperation with other online players in order to win. Video andcomputer games also help children gain self-confidence and many games are basedon history, city building, and governance and so on. Such games indirectlyteach children about aspects of life on earth.
H
In an upcoming study in the journal Current Biology, authors Daphne Bavelier,Alexandre Pouget, and C. Shawn Green report that video games could provide apotent training regimen for speeding up reactions in many types of real-lifesituations. The researchers tested dozens of 18- to 25-year-olds who were notordinarily video game players. They split the subjects group played 50 hours ofthe fast-paced action video games Unreal Tournament,and the other group played 50 hours of the slow-moving strategy gameThe Sims 2. After thistraining period, all ofthe subjects were asked to make quick decisions in several tasks designed bythe researchers. The action game players were up to 25 percent faster at comingto a conclusion and answered just as many questions correctly as their strategy game playing peers.

Questions 28-31.............................................................................
Choose the correct letter, A, B, C or D.
Write your answers in boxes 28-31 on your answer sheet.
28 What is the main purpose of paragraph ONE?
A Introduction of professor James PaulGee.
B  Introduction of the video gameajamas Sam.
C Introduction of types of video games.
D Introduction of the background of this passage.
29 What does the author want to express in the second paragraph?
A Video games are widely considered harmful for childrens brain.
B Most violent video games are the direct reason of juvenile delinquency.
C  Even there is a certain proportion ofviolence in most video games; scientists
and psychologists see its benefits of childrens intellectual abilities.
D  Many parents regard video games astime-wasters, which rot childrens brain.
30 What is correctly mentioned in paragraph four?
A Some schools use video games to teach students abstract and high level
thinking.
B Video games improves the brain abilityin various aspects.
C  Some surgeons have better skillsbecause they play more video games.
D  Skillful fighter pilots in thisgeneration love to paly video games.
31 What is the expectation of the experiment the three researchers did?
A Gamers have to make the best use of the limited resource.
B  Gamers with better math skills willwin in the end.
C Strategy game players have better ability to make quick decisions.
D Video games help increase the speed of playersreaction effectively.
Questions 32-35.............................................................................
Do the following statements agree with the information given in Reading Passage3?
In boxes 32-35on your answer sheet, write
TRUE  if the sataement agrees with theinformation
FALSE  if the statement contradicts theinformation
NOT GIVEN  if there is no information onthis
32 Most video games are popular because of their violent content.
33   The action game players minimizedthe percentage of making mistakes in the
experiment.
34 It would be a good idea for schools to apply video games in theirclassrooms.
35 Those people who are addicted to video games have lots of dopamine in their
brains.
Questions 36-40 .............................................................................
Use the information in the passage to match the people (listed A-F) withopinions or
deeds below. Write the appropriate letters A-F in boxes 36-40 on your answersheet.
A  The writers opinion
B  James Paul Gee
C  Shawn Green
D  Daphne Bavelier
E  Steven Johnson
F  Jacob Benjamin
36  Video games as other daily lifeskills alter the brains physical structure.
37  Brain is ready to make decisionswithout hesitation when players are immersed
in playing stressful games.
38 The purpose-motivated experience that video games offer plays an essential
role in studying.
39 Players are good at tackling prompt issues with future intensions.
40 It helps  children  broaden their  horizon  in many  aspects  and gain  selfconfidence.

答案:
28.D     29.C    30. B   31. D
32.F    33. F    34. N    35.T
36.C    37. D    38.B  39. E   40. A

Passage2: architecture 艺术和建筑
Passage3: the theory of evolution and modern business 达尔文进化论对现代商业和人们行为的影响



为更好地促进做好Edward艾华师最新预测,请烤鸭们积极回忆在本文下面评论栏目里面,请尽量详细,并标明城市考点,A/G类,听力,阅读,大小作文,谢谢!特请亚太其他国家,欧洲,北美,南美,非洲等其他考区的烤鸭们也积极回忆吧


2018年5月5日雅思考试总体反馈:2018年5月5日雅思命中听力三部分旧题,命中大小作文、命中阅读两旧、口语大部分真题原题,5月5日雅思全面大中,全面开花!(本次无G类考试)祝贺IPN会员将出现不少雅思高分人才!总体反馈请复制链接进入http://bbs.ieltstofelglobal.com/thread-238311-1-1.htmlhttp://bbs.ieltstofelglobal.com/forum-36-1.htmlhttp://bbs.ieltstofelglobal.com/forum-39-1.html

特别提醒:雅思考试20多年来,有非常严格的规律性和出题思路。全世界有6大考区,而只有一个剑桥考试中心几个人在出题,每个考区一周平均要出一份考卷,一个月出24份考卷,考官如何保证达到难度一样呢,如何保证新题难度、准确度和评价机制公平呢,所以只能是20年来的题库旧题目的有效组合,新题不能超出5-10%,每份雅思卷子都是95%-99%以上旧题原题真题。多年雅思考官和专家Edward老师非常熟悉雅思出题规律和听说读写题库出题组合卷子的秘诀,IPN资料因此而诞生!具体请阅读http://bbs.ieltstofelglobal.com/thread-32-1-1.html



回复

使用道具 举报

hello
微信公众号:ieltstofel
互动咨询微信:504918228
互动咨询微信:ielts2013

QQ|Archiver|手机版|小黑屋|雅思托福英语全球网 ( 闽ICP备14014910号 ) | 闽公网安备 35020302034732号  

GMT+8, 2024-3-19 10:16 , Processed in 0.078968 second(s), 28 queries .

Powered by Discuz! X3.2

© 2001-2013 Comsenz Inc.

快速回复 返回顶部 返回列表