回忆1:
第一篇是关于长寿的影响因素 第二篇英国农村房子的排布 第三篇游戏的好处
回忆2:
大陆 大作文是people can choose to live and work where they want because of the development of the improved communication technology and transport. 比较这个趋势的优缺点
回忆3:
大作文是,人们选择自己喜欢的地方工作生活,因为发达的通讯技术和交通
小作文是 2001年和2008年的家用电器比例图,bar chart
回忆4:
S11100,tuesday,fourteen,forest,gardens,coastal,farm,oral,seminars,towns and cities,birds,blood,
S2 ABFGH 选择想不起来了 Section3 classical history compulsory Objective Matters classification course work Towns and cities origins oral seminars location Section4 frog birds corn media insects fear rivals complex plants blood
S3 classical history compulsory object matters classification coursework towns and cities the origins oral seminars location 不确定对不对
S4 我记得frog birds insects 忘了
回忆5:
大作文:Nowadays, people can choose the place they live and work, because of the development of communication technology and transport. Do advantages outweigh disadvantages
阅读 第一篇长寿的秘密,第二篇,英国农村的房子分布,第三篇,玩游戏时对脑子的影响
回忆6:
听力
Section1:自行车旅行
1. 旅游费用为$1100
2. 46种选择
3. last fora week
4. walking
5. everyTuesday
6. 6(个晚上)
7. forest
8. garden
9. coastal
10. farm
Section2:地图题11. left-in luggage lockers--B
12. bike racks--G
13.chemist;s- E
14. waiting room-C
15. the news agent's-D
16. A library
17. A special local food
18. C college
19. A an apartment
20. C a politician
Section3:考古课程讨论
21.考古学可以和其他课一起上,除了Classical History
22.第一学期有三个:compulsory courses
23.Title of the 1st Module:Object Matters
24.Method:classification
25.评估手段assessment by:course work
26.Title of the 2nd Module:Towns and Cities
27.研究的内容是:origins and development
28.评分标准:oral exam
29.the 3rd Module的评估标准assessment:50%by lab work,50% by seminars
30.等待通知location of field trip
Section4:保护灭绝动物31. frog因为人类失去habitat
32. Birds
33.单一的种植single crops例如corn会对动物不利
34. with disguise of insects
35. protections are infiuenced by opinions of media
36. With shock or fear
37. rivals
38. food chain
39. plants
40. disorders of blood system
阅读
Passage1:关于长寿的影响因素
Passage2:英国农村房子的排布
Passage3:游戏的好处
小作文:柱状图
大作文:Nowadays people can live and work wherever they want because of the development of communication technology and transport. Do the advantages outweigh the disadvantages?
回忆7:
大陆卷写作
小作文:柱状图(横向柱形图,动态,2001年到2008年的变化)
大作文:Nowadays people can live and work wherever they want because of the development of communication technology and transport. Do the advantages outweigh the disadvantages?
回忆8:
大陆卷阅读
Section 1
长寿的影响因素
Section 2
Exploring British Village(英国农村房屋的分布)
答案:
1. iv 2. v 3. i 4. vii 5. viii
6. ix 7. ii 8. cottage 9. Domesday Book
10. self sufficient 11. remnants 12. defense 13. triangular
Section 3
Video-games’ Unexpected Benefits to Human Brain(游戏的好处)
A
James Paul Gee, professor of education at the University of Wisconsin Madison, played his first video game years ago when his six-year-old son Sam was playing Pajama Sam: No Need to Hide When It’s Dark Outside. He wanted to play the game so he could support Sam’s problem solving. Though Pajama Sam is not an “educational game”, it is replete with the types of problems psychologists study when they study thinking and learning. When he saw how well the game held Sam’s attention, he wondered what sort of beast a more mature video game might be.
B
Video and computer games, like many other popular, entertaining and addicting kid’s activities, are looked down upon by many parents as time wasters, and worse, parents think that these games rot the brain. Violent video games are readily blamed by the media and some experts as the reason why some youth become violent or commit extreme anti-social behavior. Recent content analyses of video games show that as many as 89% of games contain some violent content, but there is no form of aggressive content for 70% of popular games. Many scientists and psychologists, like James Paul Gee, find that video games actually have many benefits - the main one being making kids smart. Video games may actually teach kids high-level thinking skills that they will need in the future.
C
“Video games change your brain,” according to University of Wisconsin psychologist Shawn Green. Video games change the brain’s physical structure the same way as do learning to read, playing the piano, or navigating using a map. Much like exercise can build muscle, the powerful combination of concentration and rewarding surges of neurotransmitters like dopamine, which strengthens neural circuits, can build the player’s brain.
D
Video games give your child’s brain a real workout. In many video games, the skills required to win involve abstract and high level thinking. These skills are not even taught at school. Some of the mental skills trained by video games include: following instructions, problem solving, logic, hand-eye coordination, fine motor and spatial skills. Research also suggests that people can learn iconic, spatial, and visual attention skills from video games. There have been even studies with adults showing that experience with video games is related to better surgical skills. Jacob Benjamin, doctor from Beth Israel Medical Center NY, found a direct link between skill at video gaming and skill at keyhole or laparoscopic surgery. Also, a reason given by experts as to why fighter pilots of today are more skillful is that this generation’s pilots are being weaned on video games.
E
The players learn to manage resources that are limited, and decide the best use of resources, the same way as in real life. In strategy games, for instance, while developing a city, an unexpected surprise like an enemy might emerge. This forces the player to be flexible and quickly change tactics. Sometimes the player does this almost every second of the game giving the brain a real workout. According to researchers at the University of Rochester, led by Daphne Bavelier, a cognitive scientist, games simulating stressful events such as those found in battle or action games could be a training tool for real world situations. The study suggests that playing action video games primes the brain to make quick decisions. Video games can be used to train soldiers and surgeons, according to the study. Steven Johnson, author of Everything Bad is Good For You: How Today’s Popular Culture, says gamers must deal with immediate problems while keeping their long-term goals on their horizon. Young gamers force themselves to read to get instructions, follow storylines of games, and get information from the game texts.
F
James Paul Gee, professor of education at the University of Wisconsin Madison, says that playing a video game is similar to working through a science problem. Like students in a laboratory, gamers must come up with a hypothesis. For example, players in some games constantly try out combinations of weapons and powers to use to defeat an enemy. If one does not work, they change hypothesis and try the next one. Video games are goal-driven experiences, says Gee, which are fundamental to learning. Also, using math skills is important to win in many games that involve quantitative analysis like managing resources. In higher levels of a game, players usually fail the first time around, but they keep on trying until they succeed and move on to the next level.
G
Many games are played online and involve cooperation with other online players in order to win. Video and computer games also help children gain self-confidence and many games are based on history, city building, and governance and so on. Such games indirectly teach children about aspects of life on earth.
H
n an upcoming study in the journal Current Biology, authors Daphne Bavelier, Alexandre Pouget, and C. Shawn Green report that video games could provide a potent training regimen for speeding up reactions in many types of real-life situations. The researchers tested dozens of 18- to 25-year-olds who were not ordinarily video game players. They split the subjects group played 50 hours of the fast-paced action video games “Unreal Tournament,”and the other group played 50 hours of the slow-moving strategy game “The Sims 2.” After this training period, all of the subjects were asked to make quick decisions in several tasks designed by the researchers. The action game players were up to 25 percent faster at coming to a conclusion and answered just as many questions correctly as their strategy game playing peers.
Questions 28-31 .............................................................................
Choose the correct letter, A, B, C or D.
Write your answers in boxes 28-31 on your answer sheet.
28 What is the main purpose of paragraph ONE?
A Introduction of professor James Paul Gee.
B Introduction of the video game: Pajamas Sam.
C Introduction of types of video games.
D Introduction of the background of this passage.
29 What does the author want to express in the second paragraph?
A Video games are widely considered harmful for children’s brain.
B Most violent video games are the direct reason of juvenile delinquency.
C Even there is a certain proportion of violence in most video games; scientists
and psychologists see its benefits of children’s intellectual abilities.
D Many parents regard video games as time-wasters, which rot children’s brain.
30 What is correctly mentioned in paragraph four?
A Some schools use video games to teach students abstract and high level
thinking.
B Video games improves the brain ability in various aspects.
C Some surgeons have better skills because they play more video games.
D Skillful fighter pilots in this generation love to paly video games.
31 What is the expectation of the experiment the three researchers did?
A Gamers have to make the best use of the limited resource.
B Gamers with better math skills will win in the end.
C Strategy game players have better ability to make quick decisions.
D Video games help increase the speed of players’ reaction effectively.
Questions 32-35 .............................................................................
Do the following statements agree with the information given in Reading Passage 3?
In boxes 32-35on your answer sheet, write
TRUE if the statement agrees with the information
FALSE if the statement contradicts the information
NOT GIVEN if there is no information on this
32 Most video games are popular because of their violent content.
33 The action game players minimized the percentage of making mistakes in the
experiment.
34 It would be a good idea for schools to apply video games in their classrooms.
35 Those people who are addicted to video games have lots of dopamine in their
brains.
Questions 36-40 .............................................................................
Use the information in the passage to match the people (listed A-F) with opinions or
deeds below. Write the appropriate letters A-F in boxes 36-40 on your answer sheet.
A The writer’s opinion
B James Paul Gee
C Shawn Green
D Daphne Bavelier
E Steven Johnson
F Jacob Benjamin
36 Video games as other daily life skills alter the brain’s physical structure.
37 Brain is ready to make decisions without hesitation when players are immersed
in playing stressful games.
38 The purpose-motivated experience that video games offer plays an essential
role in studying.
39 Players are good at tackling prompt issues with future intensions.
40 It helps children broaden their horizon in many aspects and gain self confidence.
答案:
28. D Introduction of the background of this passage.
29. C Even there is a certain proportion of violence in most video games; scientists and
psychologies see its benefits of children’s intelligence abilities.
30. B Video games improves the brain ability in various aspects.
31. D Video games help increase the speed of players’ reaction effectively
32. NOT GIVEN
33. FALSE
34. NOT GIVEN
35. TRUE
36. C Shawn Green
37. D Daphne Bavelier
38. B James Paul Gee
39. E Steven Johnson
40. A The writer’s opinion
回忆9:
大陆卷听力
Section 1
1. 1100
2. 46
3. week
4. walking
5. Tuesday
6. 6
7. forest
8. coastal
9. gardens
10. farm
Section 2
11. B
12. G
13. E
14. C
15. D
16. A library
17. A special local food
18. C college
19. A an apartment
20. C a politician
Section 3
21. classical history
22. compulsory
23. object matters
24. classification
25. course work
26. Towns and Cities
27. origins
28. oral
29. location
30. seminars
Section 4
31. frog
32. birds
33. corn
34. media
35. insects
36. fear
37. rivals
38. complex
39. plants
40. blood
回忆10:
为更好地促进做好Edward艾华师最新预测,请烤鸭们积极回忆在本文下面评论栏目里面,请尽量详细,并标明城市考点,A/G类,听力,阅读,大小作文,谢谢!特请亚太其他国家,欧洲,北美,南美,非洲等其他考区的烤鸭们也积极回忆吧
2017年10月21日雅思听力四旧,阅读三旧、大小作文、口语等大部分真题原题全面大中,全面开花!祝贺IPN会员将出现不少雅思高分人才!总体反馈请复制链接进入
特别提醒:雅思考试20多年来,有非常严格的规律性和出题思路。全世界有6大考区,而只有一个剑桥考试中心几个人在出题,每个考区一周平均要出一份考卷,一个月出24份考卷,考官如何保证达到难度一样呢,如何保证新题难度、准确度和评价机制公平呢,所以只能是20年来的题库旧题目的有效组合,新题不能超出5-10%,每份雅思卷子都是95%-99%以上旧题原题真题。多年雅思考官和专家Edward老师非常熟悉雅思出题规律和听说读写题库出题组合卷子的秘诀,IPN资料因此而诞生!具体请阅读http://bbs.ieltstofelglobal.com/thread-32-1-1.html